First off, you could build up your Navy to explore the map and create many cities in different continents creating a win through expansion and dominating the map. So, you actually have two routes you can go down to win when playing as England. on a continent away from home) and can also disembark without using up a movement point. These legendary solider units are strong when abroad (ie. At sea, there are Seadog units which are combat ready boats which are able to capture enemy ships. It also generates one Great Admiral point per turn.Įngland gets unique units for both land and sea combat. It gives movement bonuses to any unit built in the Dockyard as well as extra gold when built away from your home continent. Requiring Celestial Navigation technology, the Royal Naval Dockyard is England's unique building. The ability also allows for England's unique land unit to be discovered through Military Science research. Victoria's ability is called Pax Britannica.Īll cities, founded or conquered, which are away from your home continent, receive an extra melee unit. Queen Victoria, England's longest ruling monarch, saw the expansion of England's global reached with the establishment of the British Empire. One of the most loved monarchs from English history is leading England in Civilization VI.
Naturally, you start with London as your home city England's Leader Given the change in special ability, could it be that England's in-game focused has shifted from military to cultural? Let's find out. This time around England benefits from an ability called British Museum which gives archeological museums double the slots for artifacts and each museum generates more archeologists. But in Civilization VI there has been a step in a different direction for England's bonuses ability.
In Civilization V, England had a very nifty ability, called Sun Never Sets, which gave bonus movement to naval units and, in the Brave New World expansion, received an extra spy.
For guides to winning with other countries, be sure to check out: